Everyone drops their swords and bows, gets out a hammer and nails and starts building. And the way you gather them is a complete joke. Before there was 8 resources, now there's 2. The wosst thing of all, the new resource system. There's no longer a map generator in skirmish mode, now you have to select from a preset list. Cant make roads anymore, that was a great addition that was unique to the empire earth series. How can a company go from making one of the best RTS's of all time, to making yet an even better version, to making the worst game in history? Good features like the cycle unit production was removed, now you have to spam click a queue of units to make an army. Empire Earth 2 has dozens of factions to choose from in skirmish mode. Empire earth 3 lacked everything the 2 previous games had. Empire earth 3 lacked everything the 2 Worst RTS i've ever played in my entire life. Hard Drive space: 6.Worst RTS i've ever played in my entire life.Graphics: 512 MB video RAM DirectX 9.0c-compatible graphics card supporting shader 3.0 and above.Internet Connection: Cable/DSL or faster.Hard Drive Space: 5.5 GB available hard drive space.Graphics: 128 MB video RAM DirectX 9.0c-compatible graphics card supporting shader 2.0 and above.Operating System: Windows XP, Windows Vista (32-bit).In fact, the game was so poorly received that the developer, Mad Doc Software, removed all acknowledgment of it from their site shortly after it's release. Fans of the series were, for the most part, unsatisfied with the gameplay for it's incredible simplicity and lack of difficulty. The primary reason cited is the fact that the company tried to appeal to a broader audience by "dumbing down" the gameplay, and the game suffered for it. Generally speaking, Empire Earth III was received far more negatively than the other, more popular, entries in the series. Along with those, each particular faction fits a unique style of play, for example, the far east will have fast, cheap, and weak units available, while the west may have smaller numbers, but also has substantially more powerful units. Another added feature to EE3's gameplay is the inclusion of nuclear weaponry, such as the nuclear cannon. the far east will have China or Japan available as a subfaction. Each faction also contain subfactions, generally based on the nations within those particular regions, i.e. Of the three available factions, all are customisable to better suit the player's style of play. During the campaign one may recieve an optional quest, for extra bonuses. This campaign takes place across the entire globe, and throughout it the player is free to approach it how he or she prefers. The campaign in EEIII (entitled World Domination Mode) spans all 5 epochs, rather than staying in a specific time period. Obviously, just like many other sequels in the RTS genre, Empire Earth III introduces a host of new units, weapons and a new campaign mode that is functionally similar to one from games in the Total War franchise or Rise of Nations. The three factions each have their own unique buildings, technologies, units and otherwise. EEIII also departs from the ways of its predecessors in that it contains only 3 factions: Middle Eastern, Western and Far Eastern, focusing more so on cultures, rather than nations. Empire Earth III consists of five epochs, (or ages) Ancient, Medieval, Colonial, Modern and Future, which is substantially less than previous entries in the series, though still covering a roughly similar time frame. Released on November 6, 2007, Empire Earth III is the third iteration in Rockstar New England's (formerly Mad Doc Software) real time strategy series.
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